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- * Bit Maps for Pigments
- * Ballsl.dxf is a variant of balls.dxf with each ball on different layers
- * (layers 1-8).
-
- global
- sky cloudy
- floor tiles
-
- insert before_textures begin_insert
- #include "rshapes.inc"
- end_insert
-
- layer 1 layer_texture pigment_map check up z right y on sphere finish metallic
- layer 2 layer_texture pigment_map check up x right y on sphere finish plastic
- layer 3 layer_texture pigment_map check up y right z on sphere finish glossy
- layer 4 layer_texture pigment_map check up z right y on sphere finish glassy
- layer 5 layer_texture pigment_map bricks up z right y on torus finish matte
- layer 6 layer_texture pigment_map bricks up z right y on cylinder finish matte
- layer 7 layer_texture pigment_map bricks up z right x on plane finish matte
- layer 8 layer_texture pigment_map bricks up z right y on sphere finish matte
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- block ELLIPS external Ellipsoid
-